The Season of Love is shorter, but arguably the most important this is when the murder mystery concludes and tender feelings blossom amongst the characters.Ĭurrently, writing has been done up to the end of the Season of Confessions and the end of the Season of Yule, although we’re still weaving some additional characters into the Season of Confessions. This is followed by the Season of Yule, which introduces the murder investigation and is the longest season in the game. In the demo, you experience a (much truncated) version of the Season of Confessions (you’ll have more time to look around and introduce yourself to the cast in the full game). Mask is split into three seasons Confessions, Yule, and Love. This kind of work sounds minor, but it’s the difference between the game looking “just okay” (and a bit flat), or looking polished and inviting. We now have all the backgrounds present in the game, but many still need bringing to life with this final stage adding in animated elements such as fog and swarms of bats, and the character lighting that makes London appropriately atmospheric. Our pipeline for backgrounds uses three steps: render the basic geometry of the scene in 3D add colour and detail with digital painting then light and animate. Our other primary type of art in Mask is location art.
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